The Ship

Tradesman sm
Tradesman
Gargantuan ship
Squares 2 (30 ft. by 60 ft.) Cost 23,000 gp
DEFENSE
AC 6; Hardness 5
hp 600 Spelljammer 90(10), sails (80)
Base Save +4
OFFENSE
Maximum Speed 90 ft. (Spelljammer) 90ft (sails) Acceleration 30 ft.
CMB +4; CMD 14
Ramming Damage 4d8
STATISTICS
Propulsion: Spelljammer (alchemical or starshard), Wind, Current
Sailing Check Profession (sailor) or Knowledge (Planes) + 10 to the DC
Control Device Helm, tiller
Means of Propulsion Spelljammer, 20 squares of sails (one mast)
Landing: Land, Water
Crew 6
Decks 1
Cargo/Passengers 50 tons/100 passengers

The Tradesmen is the mainstay of the human trade fleet. It’s a reliable, workhorse of a ship capable of performing multiple roles, merchantman, small combat ship, or passenger vessel. It doesn’t require a large crew to operate, yet has a decent cargo capacity. Trandesmen hauling legitimate cargo will often band together into large interplanetary caravans, while smugglers will often use it

The Ship

Sphere of Sarenrae captaincursor AustinA